If there's one thing SPECTRE enjoys as much as inflicting its unique brand of chaos on the paintball field, it's taking that expertise and building an event around it. From record breaking attendance at Albany Scenario Club, to the return of 26 hour scenario paintball at EMR with Aftershock, every SPECTRE production is one for the ages.
If it's as simple as backstopping your event with dependable, veteran referees, or as complex as an event production that makes even the most hardened scenario baller fall in love with the sport all over again, SPECTRE delivers event quality like no other. If you don't believe us, take it from some of the most respected team captains in scenario paintball!
Aftershock: 26 Hour Paintball Scenario
SPECTRE has teamed up with Solstice Law and Heather Frable Photography to produce the Aftershock event series. We believe it's true that anybody who's played a few games can get people together and host a paintball event, but a truly memorable scenario is so much more than that. It's the larger-than-life personalities that promote the game and motivate two teams to run headlong at each other for hours on end, whether it's 60 degrees and sunny or 10 degrees and hailing. It's the painstakingly selected control points that serve as battlegrounds for each team's pureblood shooters. It's the unique, innovative missions and props that attract disciples of the "thinking man's game". It's the characters who immerse themselves and your players in a living, breathing world, one whose destiny is determined not by a pre-written schedule of events, but by the actions of each and every player on the field. It's the referees that put their bodies through the wringer to make sure things go so smoothly the players forget they're playing a game. It's the photographers who give everybody lasting memories to remember their greatest triumphs, their most human moments, and the unforgettable friends who make it all worth experiencing.
As if that weren't enough, each and every SPECTRE event is supported by Enola Gaye USA, meaning you can maintain a safe field environment for your guests while boasting special effects and pyrotechnics most players only dream of seeing in a paintball event. Every field owner dreams of being able to provide the kind of experience that they'll hear players telling stories about around the campfire at another event ten years down the road, and with the team we have, we're confident saying that Aftershock is THE complete paintball experience. You aren't just getting an event producer and then hiring out everybody else you need. With Aftershock, you're getting the best referees in the game in Solstice Law and SPECTRE. You're getting top-notch event photography from Heather Frable. You're getting pyro and special effects like no other from Enola Gaye. All it takes is a field to put it on. Are you ready to take your events to the next level?
Do you already run a successful paintball event? Are you looking to start your first? Players always talk about how many decent events they've played, but you don't hear about nearly as many incredible events. The secret to the next level - to "incredible" paintball - is simple: Good paint, and great referees! We're here to make finding those referees as easy and stress-free as possible. Starting in 2016, SPECTRE and Solstice Law team up to bring the best referees in the sport to your game. For true scenario events with multiple mechanics and big games with outright large volumes of players, every referee staff needs veterans to help keep the team together. Whether we step in to referee your event outright, or fill in the line while we help train your referees into the veterans of the future, you can count on the best at any volume. We're available as a whole event staff or when you only need specific positions filled: head, roaming, medic, and base refs, we've done it. We're even able to provide first aid referees and fire prevention during hotter weather! With decades of experience as players and referees at casual, scenario, and tournament levels, we truly have seen it all. We take the extra hits to make sure your players don't, keep the game smooth to stop arguments before they happen, and maintain the integrity of your name so that players are still raving about your staff months after the game ends.
Aftershock Event Reviews
- James "Alpha" Graham: Captain, Ambush Alpha
- "Pyrate" Jim Wallbeoff: Paintball Marshals
When grizzled old players describe the "golden days" of scenario paintball, they follow it up (if they're legit) with an account of a much different experience than what many of us have ever seen: a game with a story driving the gameplay, a game with characters and depth, in combination with amazing props, legendary commanders and fierce gunbattles. A game where you weren't safe from elimination, subversion, and downright sabotage anywhere -- on field or off. I and a great group of us played something pretty close at EMR this weekend.
I am certainly biased, and it wasn't perfect (and Mark would never claim it was), but it represented the most cerebral and exciting weekend I have had in many years. Despite a few things that can be attributed to honest mistakes or dumb luck, it was a clean production, devoid of all-or-nothing final battles or "magic trees." It was a close contest in large part due to the skill and pairing of the commanders, and the teams that showed up to support them. It was fun and challenging because there were many, many ways to score and interact and contribute. And of course there's the fact that it took place at a legendary field like EMR.
I can only give my perspective as a member of the Exchange, a limited-membership third party that helped facilitate the story and exchange of information, props and favors among the various sides. It is a mechanic that comes with a lot of risks and some necessary limitations, but having served producers as third entity for a long time, I will say that this implementation is the smartest and most effective one I have seen. On one hand, the members of the Exchange carried with them various abilities, like medic or sniper or pilot, that the main sides (humans and aliens, put simply) had to acquire by completing missions and collecting certain props. The difference is that the members of the exchange were played against one another in the interests of furthering their own agenda and having more of their story revealed to them. Not to mention acquiring more abilities by bartering props and services to the commanders and each other. It made for a very tense game of intrigue, where friends were cheating friends, assassinating longtime allies and downright stealing (props) from one another.
While the rest of the players settled into their bunks or beers, the Exchange was holding clandestine meetings and executing deft swaps, backstabbings and ambushes in the shadows of Bunkhouse Row. By Sunday, the bleary eyed Exchange characters each had a clear mission, and stepped up the subterfuge and alliances as the game and story came to conclusion.
I couldnt stay for the scores and prizes, unfortunately, but I still left with a satisfaction I haven't felt in a long time. I played a 2-day game with night play. I wheeled and dealed, shot a few folks and got shot by a few more. I have new stories, welts and friends. If I am ever asked about the best games I have played, I will probably describe this one.
Big thanks to Marcus who was kept SO busy running everything he had to keep a spreadsheet in order to track all the goings-on. I see big things ahead for that young man. The main firefights were in the brand-new Tippmann Town, which had structures being built onfield during the evening break so it was a little different each day and the focus of a lot of play going back & forth between teams each controlling for several hours before being driven back.
But it was what was happening off the speedball court that made all the difference. That's where the missions were accomplished and deals were made. Amid the tremendous amount of smoke grenades supplied by Enola Gaye with clouds of color rising over the trees...
And the Exchange with Barney (the purple guy) in charge of running most of Team Spectre things were bound to be a bit chaotic but surprises are always fun.
The reffing was excellent as always at EMR. They only employ the best and train them well. There are a lot of stories that go with this game, from missions with bombs that degenerated into fusterclucks to the parties that ran until 4:30 in the morning up in the bunkhouses. Kudos to everyone who showed up and helped make it a game to remember, especially the high percentage of players out there with pumps.